Virtual Rogue is not the most polished game out there. I do not mean that just in the sense that its graphics and options are indicative of a small indie-game, but that in that it has one puzzling bug. Quite a number of keys on the keyboard, even if they are rebound, cause the game to crash or freeze and pop up a text box (the purpose of which I could not discover). Aside from this, I ran into no issues with the game, which is a roguelike, top-down, arena shooter.
The game is somewhat of a mix between Binding of Isaac and Smash TV in that you progress through levels, earning stat boosts and usable items, before confronting larger bosses. Upon death you start over from the beginning, but you can unlock new items to find and characters to choose from. The total pool of unlockables is around 130, but the differences between items and characters are often minor.
The lack of story means that its hearing accessibility is fine, and although there is nothing immediately wrong with the visuals, some of the later level textures make it difficult to see enemies. The 4-directional shooter aspect of it, in addition to its key rebind issues, does hurt its mobility accessibility, however.
This is the category that Virtual Rogue suffers the most in, and in a way that I have not encountered before. Although you can rebind keys, certain ones are off-limits, as they will always crash the game. The game also does not accept inputs from the mouse, though the onscreen keyboard does work. Useable items and purchasable goods also means that you not only need to use directionals for movement and arrow keys for shooting, but keys for both use and interact.
The base difficulty of the game is also fairly high unless you get some lucky items, and the difficulty options available only make the game harder. The bosses are also difficult to fit onto a difficulty curve, as I found the first boss to be challenging, but the subsequent ones to be a bit easier, as they generally spammed fewer projectiles.
On a positive note, there is no need to mash buttons or perform quick time-events, nor is there a camera to control.
Fortunately, Virtual Rogue has fine hearing accessibility that allows for the game to be completed without sound, as I found myself turning off the game’s incredibly repetitive soundtrack in short order. There is no dialogue and all of the audio cues have clear visual counterparts.
The visual accessibility is a bit deceiving. There is a limited amount of text, and the little that is in the game is letterboxed and easy to read. At the start of the game, everything is in high contrast, and there is limited color clashing, though the green background may interfere with some of the red versions of enemies. However, after every few levels, the background effects change rather drastically, and often for the worse, obscuring the new enemies, which often move faster and more erratically.
* A solid number of unlockables
* Bosses add some nice variety
* Solid hearing accessibility
* Inability to rebind certain keys
* No easier difficulty levels
* Lack of variety in music and aesthetics