I didn’t know what to expect from this game going in, but, wow, it’s so interesting and story driven. You play a retiring police chief who has decided to make half a million dollars before your time is up. Sounds easy, right? Well, soon you’re making moral decisions, taking shady money, and hoping that no one catches on to your mob affiliations that you’ve fallen in to. It’s up to you to decide what kind of a man you want to be, and as the game progresses it gets hard to find that man.
The controls are extremely basic; it’s a point-and-click style game, absolutely no keyboard used. Because of this there is no button mashing at all. The concept of the game is simple, with more elements being added as you go. A bubble will pop up on the screen to indicate a crime or an assignment; you just have to click on the bubble before it runs to 0 and decide which officers you want to send to take care of the issue. When you click on a bubble it pauses the game so you have plenty of time to sit there, read the reports, and decide what to do with them.
There’s no difficulty levels, and the game does help you out when you’re first starting each new section so you’re not left confused by the newest elements. You can’t use the keyboard, because everything is point-and-click, but you also can’t change the mouse sensitivity. Luckily everything is in a very centralized area, you only need to click on assignments and cops to send to them. Overall this game has great accessibility, the time stops when you’re making decisions, and there’s not much movement in general.
The audio in this game is fantastic; it’s the first game I’ve played that was completely told in storyboard art. The “cut scenes” are simple, showing you freeze-frames of what people are doing with dialogue overtop. There are subtitles, and all speakers are identified, although the ambient noise isn’t included. This could get confusing since the cut scenes move slowly, and since its storyboard style it can seem like nothing is happening with no sound on. For example, there could be a shot of a guy sitting at the desk, but there’s the sound of paper shuffling, a mug being set down and a door opening. Not important to the story, but it still makes it difficult to understand what’s happening since there’s no movement on the actual screen and long gaps between speaking parts. The game can be successfully completed without sound, however.
The main issue with this game’s visual accessibility is the lack of colorblind options. Now, colorblind players won’t be completely stopped from playing the game, but it would add another level of accessibility. The bubbles for different crimes and assignments are red, green, purple and yellow. Thankfully the bubbles take different shapes depending on what it is, so that is helpful, but the option of colorblind mode would be nice still for ease of gameplay.
Font size and color can’t be changed, but the subtitles in cut scenes are a nice, clear font on a white background. Inside the game reports tend to be clear, black text, though sometimes it’s white text on a red background for emergencies. Everything is letterboxed and easy to read.
The game has great audio accessibility, with easy-to-read subtitles. There are no quick time events, and the game pauses when you are deciding how to handle each situation. The use of differently-shaped bubbles for different assignments.
The use of colors for the different bubbles, and the lack of ambient noise being indicated in the subtitles can add some frustration for players.