It’s not often that I open a game knowing absolutely nothing about what I should be expecting. With this game I’m glad that I had no context, it made the experience so much better. Muv-Luv is a simple romance game that’s told through heavy dialogue between the ensemble cast involved. If you’ve played Hatoful Boyfriend it’s very similar to that. You play a boy, Takeru, that is caught through two women (although the supporting girls can be focused on too,) and your dialogue choices decide how the story ends.
This game is very simplistic in nature. There are character avatars on screen and the dialogue appears along the bottom, very rarely do you, the player, actually have to participate other than selecting dialogue options and actions. The game pauses whenever a choice has to be made, so you have time to decide what you want to do.
The game autosaves for you any time you reach a decision moment, but you do not have the ability to save the game on your own terms. This is only tedious because there are large portions of dialogue between choices at times. Nothing is fast-paced, and your interaction moves the story along at whatever speed you wish. The game can easily be played with one hand and there is no precision needed.
The audio is not needed to complete the game, which is always a great quality to have. In the options menu you have the ability to turn on and off the character voices, so if you want to only hear certain character’s voice actors you have control over that. You can also set their reading speed, but they still don’t move on from each portion until you indicate that you’re ready to continue. All of the characters are identified not only by their avatar on screen, but by their name next to their dialogue while they speak, even for your own character.
One interesting feature I discovered on accident is that if you scroll your mouse wheel you can see everything that has been said prior to the moment you’re at, so if you forget why you’re arguing about mushrooms again you can go back and check.
I’d say the biggest issue with this game is the visual accessibility, and even then there aren’t many problems. The text can’t be changed or made bigger, and it can be small and hard to read for some players. All of the characters are identified by their text changing color, but because their name also appears next to their dialogue this does not present an issue for colorblind players identifying who is speaking at any time. Nothing is identified by red and green elements, and although the girls are very brightly colored they are easy to tell apart by their differing voices, looks and names.
This game has very strong accessibility options, from the no-time-limit choices, to the fact that audio is not needed to complete the game. It’s also a fun and unique story to play through.
The biggest issue is the text, which can easily be fixed by allowing players to change the size and font if needed.